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Nick's Light-Fix (FSX)
Filename: nlf_v2.zip


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1.2 MB
FSX
Nick Needham
18358
07-15-2009
Flight Simulator X > Effects


Average User Rating: 8
Number of Votes: 81
Related Files:
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- FS2004/FSX McCoy Water Landing Effect (2.0 (final))
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Nick's Light-Fix (FSX) - File Description  


Description:
ABOUT AIRCRAFT LANDING LIGHTS…

Most people already know the simulator is terrible at rendering lighting FX. Landing lights are very, very difficult to design so they look good on every single aircraft. The problem is Microsoft designed 1 bitmap file for all aircraft landing and taxi lights and expected the simulator to render the lights correctly in every circumstance… A simple solution but not a smart way to get a realistic look for each plane.

Included in this package is xenon landing light effects of my own design. It is designed to eliminate the nasty, butt-ugly, over-bright, yellow, FS9 triangle-shaped aircraft lights and replace them with a softer and more realistic xenon lighting FX. Because of my unique texture design the landing lights FX will appear different (different brightness and overall look) on different aircraft. The texture gives an excellent night-time busy airport look from the tower and the air and provides a great landing light for the aircraft being flown.

Be aware that there is no way to make a universal light texture that will be the same visual intensity (brightness) for every plane without making the landing light over-bright as the original FS9 landing lights are. There will be differences in landing light intensity from aircraft to aircraft based on how the aircraft maker designed the landing light specs into the aircraft model. Precision alignment of the aircraft landing lights is an area many aircraft manufactures overlook.

Be aware that if the plane you are flying does not have landing lights showing from inside the cockpit it is because the maker of the plane did not design them into the model. The file included with this package will not fix that issue.

If a plane has multiple landing lights and taxi lights designed into its model file the brightness of the external spot lights will dynamically change as more lights are turned on or off.



Nick's Light-Fix (FSX) - Screenshots  
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Nick's Light-Fix (FSX) - Readme  
Readme File:

This README was designed using Windows Notepad and a Microsoft Sans Serif, regular style, #12 fonts with Word Wrap enabled.


NOTE:
THIS IS VERY IMPORTANT AND VERY EASY TO FORGET!!!
Whenever you install an aircraft or other add-on it is possible the add-on or aircraft will overwrite default FSX light textures and FX files. It is unfortunate aircraft and add-on manufactures do this and unfortunately there is nothing I can do to prevent the files in this package from being overwritten. PLEASE remember that if your lights change and/or you start to loose the new light FX provided in this package it is more than likely because you installed an add-on or aircraft. You will need to simply rerun the auto-installers from this package to fix it.



Nick's Light-Fix
VERSION 2
Using a Concept By Mark Poole


PLEASE READ ALL INSTRUCTIONS CAREFULLY BEFORE INSTALLING

This package is very simple to install and use. I have provided detailed instructions for the benefit of those who are not experienced with Flight Simulator add-ons and edits. Even if you are experienced I recommend you read the instructions as you go along in order to make sure you are gettting the most from this package.

=========================================================


IMPORTANT NOTE:

If you are already using my original NICKS LIGHT FIX, this package will simply overwrite the original. If you are using my original package you can skip this document and simply install the updated FX and textures.... ENJOY!

If by some chance you are using Mark Poole’s original package (nav_light_package.zip) for your default Microsoft aircraft or other planes and have manually edited ALL your aircraft configuration files you will need to re-edit your aircraft configuration files back to the original default Microsoft FX file names to use this package. Unlike Marks Nav Light package this package automatically replaces the default Microsoft aircraft lights so no editing of configuration files is needed, except in the case of 3rd party aircraft which use their own FX files for lights.

If for any reason you need to make manual edits to your aircraft configuration files, after installing the lights as instructed refer to the section below entitled:

EDITING 3RD PARTY AIRCRAFT TO USE THE NEW LIGHTS...

... for step by step instructions as to how to make the correct aircraft.cfg file [LIGHTS] section edits.

=========================================================


RESOLVED ISSUES

Issue #1: In the original Nick’s Light-Fix I did not take into account that many aircraft manufactures use the same texture file (halo.bmp) which FS9 uses for airport lights. Because the scale of my airport lights texture replacement was large it caused oversized lights to appear on some aircraft. This update resolves the issue so both airport and aircraft lights are in their proper scale.

Issue #2: Some people found my original replacement tower/smokestack lights too large in scale. This package includes an option to install a reduced scale light for towers and smokestacks. Be aware that although the small tower light texture provides proper scale, the sight distance will significantly drop. If you prefer to be able to see tower lights from a long distance, install the LARGER tower and Ground beacon lights provide in this package. They will appear too large when viewing within 20-50ft but are much easier to see from a distance like real tower lights.

Issue #3: The aircraft beacons and strobe lights have been redesigned so every aircraft being rendered in the sim does not flash the lights at the same time. This greatly enhances the illusion of each plane running individual lights and makes the simulation more realistic.

ABOUT AIRCRAFT LANDING LIGHTS…

Most people already know the simulator is terrible at rendering lighting FX. Landing lights are very, very difficult to design so they look good on every single aircraft. The problem is Microsoft designed 1 bitmap file for all aircraft landing and taxi lights and expected the simulator to render the lights correctly in every circumstance… A simple solution but not a smart way to get a realistic look for each plane.

Included in this package is xenon landing light effects of my own design. It is designed to eliminate the nasty, butt-ugly, over-bright, yellow, FS9 triangle-shaped aircraft lights and replace them with a softer and more realistic xenon lighting FX. Because of my unique texture design the landing lights FX will appear different (different brightness and overall look) on different aircraft. The texture gives an excellent night-time busy airport look from the tower and the air and provides a great landing light for the aircraft being flown.

Be aware that there is no way to make a universal light texture that will be the same visual intensity (brightness) for every plane without making the landing light over-bright as the original FS9 landing lights are. There will be differences in landing light intensity from aircraft to aircraft based on how the aircraft maker designed the landing light specs into the aircraft model. Precision alignment of the aircraft landing lights is an area many aircraft manufactures overlook.

Be aware that if the plane you are flying does not have landing lights showing from inside the cockpit it is because the maker of the plane did not design them into the model. The file included with this package will not fix that issue.

If a plane has multiple landing lights and taxi lights designed into its model file the brightness of the external spot lights will dynamically change as more lights are turned on or off.


====================================================================


ACKNOWLEDGEMENTS:

The concept and the base textures for this package are from Mark Poole (mp4866@hotmail.co.uk) and his original releases: nav_light_package.zip and airport_lighting_v2.zip (AVSIM).

Mark's original Nav Light package has a really good concept and uses light textures which create sharp lens flairs or bursts however I found the lens flair in his releases to be a bit too large and out of scale for my display and taste. Also, I wanted to have an easy way to replace all the FS9 lights in one shot with little or no configuration file editing. With that in mind, this package was created.

With Marks permission I have developed a similar light package as his however this release will automatically replace ALL the Flight Simulator aircraft lights with ones of better scale for the aircraft and airports along with better distance visuals of slower flashing radio tower/smoke stack and ground beacons. It also includes replacement lights in scale for the PMDG 737, 747 and for all Project Opensky aircraft offered on their site.

I added a diffused halo effect to Marks original airport_lighting_v2 texture which gives a more realistic look, especially in cloudy or weather conditions and enhances the dynamic directional brightness of the lights. I also reduced the texture size for optimal performance.

In addition to the navigation lights, I have created aircraft beacons and strobes using Mark's original idea which will also install automatically.

There is a restore folder which will allow you to revert back to the selected package default FS9 texture and FX files.

I would like to thank Mark Poole for his permission to use his concept and to make edits, add FX and texture files and re-release his original idea in another format. I take no credit for his work.


=========================================================


TO EVERYONE:

Any feedback, comments, suggestions or support issues should be directed to:

Nick Needham
klondikekit@yahoo.com




=======================================================



*************************** KNOWN ISSUES *******************************


NONE that I am aware of


======================================================


INVENTORY:

Inside this Nicks_LightFix folder you will find:

a. Install New Lights = For automatic FS9 (2004) Installs

b. Restore Original Lights = For automatic restore of the default FS9 textures and light FX

c. README_NOW.TXT = This instruction file

d. screenshot.jpg or screenshot.gif = Introduction Image

f. FILE_ID.DIZ = A synopsis of the effect



READY?.. Heeeeeeeere we go!


======================================================



FX AND TEXTURE FILES INSTALLATION:

Inside this package, open the folder named:

- Install New Lights -

Inside that folder you will find the following directories:


1.)
- Aircraft Lights -
This folder contains the installer files:

FS9 Aircraft Lights.exe
PMDG 737.exe
PMDG 747.exe
Project Opensky.exe


2.)
- Airport Lights -
This folder contains the installer file:

Airport Lights.exe

3.)
-Landing Lights-
This folder contains the installer file:

Nick's Landing Lights.exe


4.)
- Tower & Ground Beacon Lights -
This folder contains the installer file:

Tower & Ground Beacons.exe


Inside each directory you will find the automatic installers for each category of light you wish to install. Inside each directory you will find the specific instructions to run the WinZip installer for each package and any other requirements needed. Please read the instructions for each category of light VERY carefully.

As long as you have not changed the light FX filenames for the default Microsoft aircraft lights, the PMDG aircraft and Project Opensky planes, your ready to fly.

For the most part the installers will replace most of the lights in the sim however 3rd party planes that use their own lights will require manual editing of the configuration files... see the next section for instructions to edit such planes.

For the Airport Lights, please make sure you edit your FS9.cfg file with the recommended entries listed in the README located inside the - Airport Lights - directory so you will have either the correct or close to correct scale airport lights. You can change those settings if you find your computer hardware renders the lights too large or too small however I would strongly suggest you start with the recommended settings and fly different airports several times in different weather conditions before making any changes.


**************************************************



EDITING 3RD PARTY AIRCRAFT TO USE THE NEW LIGHTS

NO EDITING IS NEEDED AS LONG AS THE AIRCRAFT USES THE DEFAULT MICROSOFT LIGHT FX FILES

HOWEVER...
Some aircraft manufactures use their own light FX files and texture calls. For the most part I have found most light FX files added by a 3rd party aircraft manufacturers are simply copies of the original Microsoft light FX and have been slightly altered and specifically named for their aircraft. In this package I have provided light FX files for all the default MS aircraft, the PMDG 737, 747 and Opensky products however it is not possible for me to edit FX files for every manufacture of aircraft.

I have found many aircraft manufactures simply use the default MS light FX which means you would not need to edit the aircraft configuration file however even though a default fx file is used, sometimes the manufacture uses the wrong scale light.

In any case, should you find you wish to make changes to the lights of an aircraft the following instructions will provide you with the method of changing the light FX in the aircraft.cfg file and also allow you to make your own custom light setups using the FX I have provided in this package.


============================================================


Nick's Light-Fix (FSX) - User Comments  
The following comments are owned by the user that posted them. Flight Simulator Files is not responsible for their content.

Total comments: 5 | Last comment: 01-03-2012 at 16:02

 #1 - very good - 07-28-2009 at 13:36
rubenne
From: (London)
Joined: July 28th, 2009
Posts: 1
very good effect

 #2 - Fast and Out of Timing Strobes in FSX - 03-27-2011 at 00:58
jetblst
From: (Minnesota)
Joined: March 26th, 2011
Posts: 2
Greetings Nick,

Thanks so much for your work on this shareware light fix. It is very nice and a welcome improvment to my lights in FSX.

That said I am having difficulty with the Beacon and the Strobe.

I AM using a 3rd Party Aircraft. Specifically Feelthere Ejets V2 SP1.

I am having three issues.

1. My red nav light is out when I turn (only) the nav lights on. Not sure why. Green is working VERY well.

2. When I turn on the Beacon, I notice that the timing is way off. It seems as if the upper beacon is not in sync with the lower beacon and they flash at different timing if you will. I would first like to slow them down. They are flashing more like emergency vehicles rather than an aircraft. I'd like them to be... Flash Flash ( 1.5 Sec) Flash Flash (1.5).....Flash Flash. Something more on that order.

3. When I turn on my strobes the interfere with the nav lights. The physical position of the strobe seems to be dead on. HOWEVER it should not have a cancelling type effect on the nav, don't you think? This is just how things are working on my rig. Windows 7 OEM Home Premium AMD Phenom II 3.4 Quad 4GB Memory and eVGA NVIDIA GTS 450).

4. If you have some time I think we all would love a tuning clinic on lights like you gave us on Windows and FSX tuning. I will add I have had no blue screen crashes and superior performance with FSX since I used your method! Way to go and thank you for your time.

Jet

 #3 - Above Problem Work Around - 03-31-2011 at 22:56
jetblst
From: (Minnesota)
Joined: March 26th, 2011
Posts: 2
The below walk around solved my strobe/beacon problem.

If installing Nicks Lights in FSX, then before you intall them DO THIS FIRST.

1. Locate your Effects Folder. In my case since I am following Nicks setup for a 1 HDD system, it is...

C:Flight Simulator Xeffects

2. Open the folder and locate your fx_beacon files and your fx_strobe files. There will be variances in the names, fx_beacon, fx_beaconb etc, and fx_strobe and fx_strobeh.

3. Select and copy these folders to a folder onto your desktop. Name it something like effects_sav etc.

4. Now perform Nicks instructions above to install the lights you wish.

5. Simply replace the fx_beacon and fx_strobe files from your effects_sav folder on your desktop to your effects folder in your Flight Simulator X.

 #4 - suff - 05-16-2011 at 01:23
124simran
From:
Joined: July 31st, 2010
Posts: 11
AWESOME!!!! way better than teh defaults!!!!! eek!

 #5 - Lights didnt work in FSX - 01-03-2012 at 16:02
Hash948
Joined: January 3rd, 2012
Posts: 1
I contacted Nick him self and he mentioned that this lights program only work for FS9....and he didn't released it for FSX!. I tried to installed it in my FSX but didn't work!
Any comments? Or is there a way to have it work for FSX.

Thanks



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